Space Hulk: Deathwing
[ Download from this server (41.7Kb) · Screenshot ]16.12.2016, 13:40

16.47 GB

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions. 

Year: 2016
Genre: Action (Shooter) / 3D / 1st Person
Platform: PC
Version: v1.03
Publication Type: pirates
Language: English
Medicine: CODEX

System requirements:
Only Windows 64bit
OS: Windows 7/8/10 (64-bit)
Processor: Intel Core i5-2400 / AMD FX-8320
Memory: 8 GB RAM
Video Card: 2 GB, DirectX 11, AMD Radeon HD 7870 / NVIDIA GeForce GTX 660
DirectX: Version 11

On this plot of the game starts, it is, in principle, and ends. Because the game is almost nothing happens. More precisely, something is going happen any negotiations. But in fact it is - go to the other end of the map and kill everyone there. And really the feeling that the next point specifically put on the other end of the card.

All would not be so bad if the process was not as long and boring. Marines waddle with record speed 1 km / h. There are running, but the endurance quickly ends. Along the way, they are attacked by a crowd of the most Genestealers. But dismantling them is incredibly monotonous. There is a lack of artificial intelligence.

Well, that is even in L4D have seemingly stupid zombies was some reason. Wave tried to fight off the infected individual team member and trample. A smoker is always trying to catch and grab departed player.

Here all the opponents a rod in a straight line, not counting some scripted moments that need to catch the type of suspense. But the enemies are not terrible, and even the same type. They found a total of 4 or 5 species. Certainly hard to say, because even different functionality enemies are very similar in design.

Which, to put it mildly, is not impressive. And if the Marines looked still quite threatening, the Genestealers themselves quite dull. At least, on the terrible strangers, in the image and likeness of which they were created, they are not nearly resemble. Therefore, the only remains that to press the trigger, sending gifts to lead the enemy. Then distribute the power glove cuff the most agile.

Category: COMPUTER GAMES | Added by: Mikhel
Views: 2574 | Downloads: 247
Total comments: 0